From plastic figurines on suburban carpets to digital arenas packed with millions of viewers, Subbuteo to eSports tells the compelling, fact-based story of how British innovation repeatedly transformed the global landscape of sport through play. Charting more than a century of ingenuity-from the parlour games of Victorian England to VR-driven training simulations used by Premier League clubs-this narrative explores how the UK bridged the gap between tradition and technology.It follows pioneering developers, hardware breakthroughs, and the cultural phenomena that turned football management into a data obsession and motorsport into pixel-perfect simulation. With detailed chapters on competitive gaming, broadcast evolution, regulatory shifts, and academic infrastructure, the book situates Britain not just as an early participant in sports gaming-but as a world-shaping force.Whether documenting the first Subbuteo tournament or the rise of professional eSports leagues with UK roots, Subbuteo to eSports presents a seamless and factual account of how British creators turned games into sport, and sport into games, forever changing how the world plays and watches.