When a virtual reality book fair visits their home planet, four young friends are invited to step inside the world of Camelot. Eager to wield swords, meet Merlin, and maybe even pull Excalibur from the stone, the kids enter the sim expecting a curated experience.But when a malfunction sends them hurtling across the galaxy, the kids must rely on their knowledge of literature to survive. As they unravel the mystery of the machine, they discover that someone-or something-is trying to trap them in an alternate reality forever. To escape, they'll need more than just courage and swordplay-they must rewrite the story itself before they become permanent residents of a nightmare that was never meant to exist.