Nine stones. One map. A world where every choice shapes your light.When a storm rattles the windows of Grandma Judy's farmhouse, siblings Charlie and Caleb wake up in a place they've never seen before: the Courage Lands, a world where lands change shape based on the choices kids make.Guided by Milo, a map-making mouse, and Captain Valor, a quiet guardian, they travel through: a city tangled by conflict, a field trapped by laziness, a house where words leave marks you can see, a storehouse half-empty from fear, a forest where fears take shape, a chaotic marketplace full of grabbing and cutting in line, hills where no one helps anyone, a tower that opens only for kids who are willing to learn, and a banqueting hall where worth can't be earned-only received.At each stop, Charlie and Caleb face invisible enemies that feel very real: fear, shame, selfishness, comparison, hopelessness.Their choices awaken nine Stones of Light-gifts like Peace, Diligence, Family Love, Wisdom, Protection, Serving, Teachability, Identity, and Worth.But the Whisperer, a shadow that speaks more in thoughts than in roars, wants those stones back. To keep them, Charlie and Caleb must fight the greatest battle of all-the one inside their own hearts.