Kraken of Microplastics in Meridian BayAn interactive adventure with 28 endingsA silver storm is choking Meridian Bay. The water sparkles - but it kills.Everyone fears the legendary Kraken in the deep. They're wrong.When the Agency Amulet ignites on your wrist, you uncover the truth: hidden pipes are pumping toxic "Silver Dust" into the sea. Creatures are dying. The currents are breaking. And the Kraken - feared as a monster - is the bay's last guardian, holding the poison back with its own body.This is not just a story. It's a mission you control.You choose every move. Sneak through Rusty Canals. Break into the Glass Spire control tower. Track evidence, manage risks, and decide how the truth should be used - loud and public, or quiet and precise. Each choice reshapes the mission... and the fate of the sea.Inside this interactive adventure: 45 choices and 28 different endingsThe reactive Agency Amulet that senses danger and deceptionStealth, puzzles, investigations, and high-stakes decisionsAllies with different instincts: Sophia, driven and bold, and Niko, who reads the water like a mapA legendary Kraken that may destroy your path - or trust you with its survivalDesigned for readers ages 9-12, this book builds decision-making, critical thinking, and environmental awareness through a fast-paced, game-like story. Ideal for curious minds, gamers, and reluctant readers who want control, challenge, and real consequences.Part of the Agency of Mythical Creature Rescue series.What you uncover here echoes into future missions. Slip on the Amulet. Face the silver storm. The sea is waiting on your choice.