Foxholes & Firepower is a fast, flexible World War II miniatures game that plays the war at table speed. Built for 15 mm on a 4" hex grid (but happy at any scale, with or without hexes), it runs off a single quick reference and a referee's common sense. You won't spend turns leafing through charts-you'll be pushing squads, trading fire, and making hard calls in minutes.Combat is clear and punchy. Small-arms, machine guns, mortars and anti-tank weapons use an intuitive system for firepower describing different abilities for infantry suppression or vehicle penetration. Close combat assaults are simple quick and deadly. A GM keeps the action moving and rules light/medium/heavy by feel, settling edge cases so the game doesn't stall. When players need guidance, the book includes concise army references for the major belligerents (line, elite, militia, paras, rangers, commandos, and more), plus simple add-ons for air missions, political officers, and other scenario spice.The tone is practical and permissive. Scenarios can be historical, ahistorical, or somewhere in between. Service era tags make it easy to pitch forces to the right year, and the system scales from skirmish probes to battalion-level assaults without changing tools. If you know how a WWII firefight should feel, Foxholes & Firepower lets you run it.What you need: a handful of six-sided dice, your miniatures, a ruler or hex mat, some terrain, and the quick reference. The rest is judgment, tempo, and the courage to cross the field.